Create a room and send the code. You take the home sideline.
Got a code from a friend? Drop it in.
Three cards every snap. 123 or click. The route drawn on the card is the route your receiver runs, and the number beside it is the key you throw with. The concept is also painted onto the turf before the snap.
WASD move relative to the camera — W is always up the screen. Shift burns turbo from your sprint meter; it comes back when you ease off.
Hold a receiver's number to charge the throw. The green band is the sweet spot for that route — a flat needs a flick, a go ball needs the whole bar. Quick releases fire a bullet, medium holds throw touch, and long holds drop a lob over the defense.
Q audibles into a new concept and burns four seconds from the play clock. F flips the formation and every route.
J juke · C spin · L truck · Space go down. Big hits on a tired back put the ball on the ground, and good backs break tackles.
V cycles Field, Sideline, and All-22 views. Field is tuned for playing; Sideline and All-22 are there for reading the whole concept.
Q switches defenders. E makes the safer wrap tackle; Space goes for a hit stick with more fumble upside and more recovery time. In coverage, Space plays the ball.
Kick a field goal, punt it away, or go for it. Kicks are a two-tap meter: Space for power, Space again to straighten it out.
One click installs every team, roster, logo, stadium sound and song. Updates replace the previous pack without touching your career saves.
PATCH UPDATE · SEPTEMBER 3, 2026
Tune the broadcast mix. These settings stay on this device.